Build a character lineup to scale
Start with each character’s name and stated height. Paste the list into the chart, add full-body art if you have it, and keep the version, pose and footwear in the notes.
Open this character lineupTurn your notes into figures
Open “Use your character art” and paste one name and height per line, separated by a comma. For example: Ari, 165 cm. Use the units your notes already use; different figures can use different units.
For a published character, record the canon or version you mean. A game model, a sprite and a stated profile height are different kinds of evidence. Choose the matching note in “Art and details”; it remains your annotation.
Paste your character listAlign the artwork with the measurement
Use art you own or have permission to use. A full-body PNG with a transparent background is easiest to align. The tool trims transparent margins; use the top and bottom trims to align the head and soles with the entered height.
A hat, tall hair, a raised arm or a bent knee can make an image’s total height differ from a standing-height claim. Use an upright reference or describe the pose. The tool cannot recover a hidden body height from pixels.
Align your character artArrange, check and share
Use the order menu for shortest first, tallest first or the original order. Duplicate a figure to try another outfit or source value. Undo restores the previous lineup after an edit.
Save PNG to retain the artwork. A share link preserves names, heights, colors, outlines and notes, but uses neutral outlines instead of your uploaded pictures. Open the link in a fresh tab to see what someone else will receive.
Save or share this lineupTry the same example
Open this character lineup. The names, units and values carry into the editable chart.
For the arithmetic alone, use the height difference calculator. For a different unit, use the height converter.
The next useful step
How the charts work explains the shared scale, source precision and custom inputs.